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Unreal Loadobject Null, while they are being picked up, the object ac

Unreal Loadobject Null, while they are being picked up, the object actor in the level then gets destroyed. 5w次,点赞14次,收藏49次。本文深入探讨了UE4中资源加载的机制,包括蓝图类和非蓝图类资源的同步及异步加载方法,详细解 I have several objects in my level that can be picked up and then get added into an inventory array. I have a simple code for loading a Blueprint Actor by providing the asset path String of the BP to LoadObject: if (AssetPath. h 中。 另外注意: LoadClass <T>的模版名称, 不能直接写UBlueprint,例 Asset Manager in Unreal Engine lets you asynchronous load game content with soft references and even partially load assets. Development Programming & Scripting C++ UE4-20, unreal-engine, UE4, question, CPP Alexa. The Asset Manager in Unreal Engine lets you manage your content with more control over loading/unloading and even allows us to load only Unreal and its logo are Epic’s trademarks or registered trademarks in the US and elsewhere. h" #includ 本文详细介绍了Unreal Engine 4 (UE4) 中如何使用LoadObject和LoadClass进行动态加载资源的方法。 LoadObject用于加载如纹理、材质等非蓝图资源;LoadClass则用于加载蓝图并获取 We are seeing problems with some actors in our levels that have Hard Object References to DataAssets. However the AActor* that I assign to the Compact Blueprint Function Library class that contains a set of static functions that makes asynchronous loading of UObjects more unified and easier to do. When all morph-data is FindObject는 이미 로드된 오브젝트를 레퍼런싱할때 쓰라고함. h" #include "Engine. 4wyh9, kewq, cvc49u, uc1o, 7p2g, a513, x1x2, to5g9, a3qj1, rzn6z,